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  Topic: WIP game video & screenshots
JamesW

Replies: 1
Views: 5775

PostForum: Grome 3 - User Gallery   Posted: Fri Apr 24, 2009 1:01 pm   Subject: WIP game video & screenshots
This is a multiplatform game I am working on. GROME is used for all of the scenery creation - heightmap, texturing, object placement including playable entities. Even tweaking light direction and fog. ...
  Topic: Grome Editor, your opinion.
JamesW

Replies: 11
Views: 18915

PostForum: Grome 3 - General Discussion and Support   Posted: Mon Feb 23, 2009 7:32 pm   Subject: Grome Editor, your opinion.
I have found GROME to be the best tool in its class by far (although most of the alternatives have a slightly different emphasis). It is powerful and quite easy to work with.

However my very first ...
  Topic: Baked textures
JamesW

Replies: 1
Views: 3425

PostForum: Grome 1, 2 - General Discussion   Posted: Mon Jan 19, 2009 4:29 pm   Subject: Baked textures
I have been able to create terrains with multiple masked textures, and then import them into my texture splatting system with no problems - I have found this process a joy to use.

For lower detail/ ...
  Topic: Presets missing
JamesW

Replies: 2
Views: 3936

PostForum: Grome 1, 2 - General Discussion   Posted: Mon Jan 19, 2009 4:05 pm   Subject: Presets missing
The example I had in mind was from the texturing tutorial. Although I could tell this was aimed at the pro edition as it used features like vertical texture rotation, one of the presets was for maskin ...
  Topic: Presets missing
JamesW

Replies: 2
Views: 3936

PostForum: Grome 1, 2 - General Discussion   Posted: Mon Jan 19, 2009 2:36 pm   Subject: Presets missing
Hi, I have just started looking at GROME with the with the standard edition. I have no presets at all, which from the tutorials doesn't sound right.

From a forum search I found a couple of posts al ...
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