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  Topic: More Ogre3D Questions
Jabberwocky

Replies: 5
Views: 11804

PostForum: Ogre3D   Posted: Fri May 07, 2010 7:12 am   Subject: More Ogre3D Questions
In case my last post was a little confusing, I guess what I'm asking is this: inside of iTerrainShading, are we interfacing with DirectX directly, using ogre-based materials, or some kind of Graphite ...
  Topic: More Ogre3D Questions
Jabberwocky

Replies: 5
Views: 11804

PostForum: Ogre3D   Posted: Thu May 06, 2010 4:46 pm   Subject: More Ogre3D Questions
Thank you. This is extremely useful information. I'll post a link to this thread over on the Ogre3D forums. A few of us are discussing Ogre+Grome over there.

Using Graphite terrain LOD, with a c ...
  Topic: More Ogre3D Questions
Jabberwocky

Replies: 5
Views: 11804

PostForum: Ogre3D   Posted: Thu May 06, 2010 4:18 am   Subject: More Ogre3D Questions
Hi! I'm back with (lots) of questions!

First off, I downloaded the demo grome editor and played around for a bit. It is SLICK. Amazing job!

Ok, questions relating directly to the Ogre3D port: ...
  Topic: Welcome!
Jabberwocky

Replies: 2
Views: 6355

PostForum: Ogre3D   Posted: Mon Dec 21, 2009 7:06 pm   Subject: Welcome!
A couple questions:

- Which version of Ogre3D is supported?
- Are you using Ogre3D's terrain rendering code, or have you replaced it with custom Grome-specific terrain rendering code?
  Topic: Ogre3D
Jabberwocky

Replies: 17
Views: 28210

PostForum: Engines - General Discussion   Posted: Wed Mar 05, 2008 10:10 pm   Subject: Ogre3D
(Oops, last response was me - forgot to login).
  Topic: Ogre3D
Jabberwocky

Replies: 17
Views: 28210

PostForum: Engines - General Discussion   Posted: Tue Mar 04, 2008 10:34 pm   Subject: Ogre3D
Hi,

I found a link to Grome through a gamedev article.

I've searched the forums, and apparently support for Ogre3D is planned some time in the future. I have some questions about this:

* W ...
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