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  Topic: .BT importing
Hyperg

Replies: 7
Views: 12950

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Oct 15, 2010 6:30 am   Subject: .BT importing
I'm glad we could help Smile

Like I said, the unit systems idea is rather simple to grasp, yet it makes for a pretty big percentage of 3d packages interchange tutorials, probably because, the placemen ...
  Topic: .BT importing
Hyperg

Replies: 7
Views: 12950

PostForum: Grome 1, 2 - General Discussion   Posted: Wed Oct 13, 2010 4:21 pm   Subject: .BT importing
Note that there's a confusion spot (actually, once you've understood the 3dsmax units idea, it's quite straighforward) concerning the units setup in 3dsmax. The opening dialog window from the Units Se ...
  Topic: .BT importing
Hyperg

Replies: 7
Views: 12950

PostForum: Grome 1, 2 - General Discussion   Posted: Wed Oct 13, 2010 12:35 pm   Subject: .BT importing
Hello,

I've checked the .DAE file from your mail and it seems to have been exported with INCH unit setup:


<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns=&q ...
  Topic: Heightmap and texture supporting formats
Hyperg

Replies: 4
Views: 5850

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Aug 07, 2009 2:32 pm   Subject: Heightmap and texture supporting formats
Hello,

There are a couple of issues with the numbers for the raw file, first one being that the RAW importer won't accept the given dimensions of 5232x3208@16bpp for the file, as the computed size ...
  Topic: Standard version cannot start up - DRM issues(?)
Hyperg

Replies: 1
Views: 5564

PostForum: Grome 1, 2 - Bug Reporting   Posted: Fri Nov 02, 2007 9:41 am   Subject: Standard version cannot start up - DRM issues(?)
Hello,

We have received your support email and we will try to replicate the faulty behavior on one of our Vista systems. However, it doesn't seem to be related to the DRM, but rather to the securit ...
  Topic: Gradient ramp
Hyperg

Replies: 5
Views: 6717

PostForum: Grome 1, 2 - General Discussion   Posted: Mon Mar 05, 2007 3:32 pm   Subject: Gradient ramp
Ok, if you refer to the EarthSculptor's Ramp tool, in which you click on the first surface point and drag to find the second point on the terrain surface (to create a ramp between them), we agree that ...
  Topic: Gradient ramp
Hyperg

Replies: 5
Views: 6717

PostForum: Grome 1, 2 - General Discussion   Posted: Mon Mar 05, 2007 1:58 pm   Subject: Gradient ramp
I am not sure I understand the term "gradient ramp" in relation to the editing processes you specified (shorelines, etc).

Do you speak about a grayscale elevation modifier or is it related to the w ...
  Topic: Associations
Hyperg

Replies: 1
Views: 3367

PostForum: Grome 1, 2 - General Discussion   Posted: Sat Feb 24, 2007 10:08 am   Subject: Associations
This type of editing flow, which is to keep layers at project level and edit / assign them at zone (selection set of zones) level is meant to give the user as much freedom to implement his ideas as it ...
  Topic: Splines - Revisiting roads and such...
Hyperg

Replies: 1
Views: 4587

PostForum: Grome 1, 2 - General Discussion   Posted: Wed Feb 21, 2007 8:59 am   Subject: Splines - Revisiting roads and such...
Hello, we are currently exploring several approaches to roads/ paths / waterways modeling.

It's likely that we will include such a feature, consisting of the path data (a special type of layer) and ...
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