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  Topic: Opacity Layers
Hornsj2

Replies: 1
Views: 3110

PostForum: Grome 1, 2 - General Discussion   Posted: Fri May 08, 2009 11:22 am   Subject: Opacity Layers
Hi, I just started using a version of the Torque engine and I was wondering if you can output a single opacity layer map from Grome.

I know you can produce several masks based on color layer but ...
  Topic: These TGEA Tutorials Are The Bane of My Existence
Hornsj2

Replies: 3
Views: 6682

PostForum: Torque Game Engine Advanced   Posted: Tue Mar 24, 2009 11:53 am   Subject: Yes
I should have noted that in my post. I have tried downloading codecs. I have also looked at WM player technical information and I have MP4 codecs installed. The only thing I have not tried is to dow ...
  Topic: These TGEA Tutorials Are The Bane of My Existence
Hornsj2

Replies: 3
Views: 6682

PostForum: Torque Game Engine Advanced   Posted: Tue Mar 24, 2009 12:37 am   Subject: These TGEA Tutorials Are The Bane of My Existence
Try as I might I cannot get them to display in either Quicktime or Windows Media 11. I do have mpeg4 codecs installed.


The best I can do is link directly to the URL in WM player and hear some ga ...
  Topic: Plugin Help
Hornsj2

Replies: 1
Views: 12019

PostForum: Torque Game Engine Advanced   Posted: Mon Mar 23, 2009 12:39 am   Subject: Plugin Help
Disregard this post.

Thanks,

Hornsj2
  Topic: Ogre3D
Hornsj2

Replies: 17
Views: 25233

PostForum: Engines - General Discussion   Posted: Fri Oct 10, 2008 7:24 pm   Subject: Baking?
Hi,

I have been tinkering with Ogre3d lately and would very much like to see texture baking. Has this version come out? I noticed this topic is a little old.

Thanks,

Hornsj2
  Topic: Heightmap import
Hornsj2

Replies: 1
Views: 3034

PostForum: Grome 1, 2 - General Discussion   Posted: Thu Apr 03, 2008 5:03 pm   Subject: Heightmap import
OK so now I want to add trees and other objects into my scene but I made a terrain project.

The way I was going to get around this is to just export my scene into a heightmap in .raw format and t ...
  Topic: Masking & MultiTexturing
Hornsj2

Replies: 5
Views: 9295

PostForum: Grome 1, 2 - General Discussion   Posted: Mon Mar 31, 2008 2:12 pm   Subject: Thank you
That information is extremely helpful.

Thank you,

Hornsj2
  Topic: Masking & MultiTexturing
Hornsj2

Replies: 5
Views: 9295

PostForum: Grome 1, 2 - General Discussion   Posted: Sun Mar 30, 2008 11:54 am   Subject: Solved
I was able to find a solution to my problem by breaking the code down into sub-parts. First, the textures that I was going to use for Alpha values were straight RGB files with no alpha component. I ...
  Topic: Masking & MultiTexturing
Hornsj2

Replies: 5
Views: 9295

PostForum: Grome 1, 2 - General Discussion   Posted: Sat Mar 29, 2008 11:27 pm   Subject: Masking & MultiTexturing
Could anyone give me some advice on how to apply Grome's color layers to a scene via multitexturing? I have been going over the OSG file to get a sense of what needs to be done but there is something ...
  Topic: Deleted Preset
Hornsj2

Replies: 6
Views: 5142

PostForum: Grome 1, 2 - General Discussion   Posted: Wed Mar 26, 2008 6:42 pm   Subject: Figured it out
OK so this thread is all about me not knowing what I am doing again (if you saw that QuickTime post you would understand). Once I sat down and thought the settings through I figured it out.


I ...
  Topic: Deleted Preset
Hornsj2

Replies: 6
Views: 5142

PostForum: Grome 1, 2 - General Discussion   Posted: Wed Mar 26, 2008 6:26 pm   Subject: Setings
OK i'm looking over the settings for each distribution mask and I think I might be able to figure out what the correct settings would be for a 0 90 mask. If you could still send me the height, slope ...
  Topic: Deleted Preset
Hornsj2

Replies: 6
Views: 5142

PostForum: Grome 1, 2 - General Discussion   Posted: Wed Mar 26, 2008 6:17 pm   Subject: Not the same
Well I guess it's not the same.. it appears to cover the same area as the default 90 90 preset. Could you please send me the default Vertical 0 90 maskGenerator preset?

Much appreciated.
  Topic: Deleted Preset
Hornsj2

Replies: 6
Views: 5142

PostForum: Grome 1, 2 - General Discussion   Posted: Wed Mar 26, 2008 6:11 pm   Subject: Default
It was the default Vertical 0 90 preset for mask generating. I basically made another one by adding two distribution masks and renamed them vertical 0 90 (1) and (2). This seems to do the same thing ...
  Topic: Deleted Preset
Hornsj2

Replies: 6
Views: 5142

PostForum: Grome 1, 2 - General Discussion   Posted: Wed Mar 26, 2008 5:55 pm   Subject: Deleted Preset
I was wondering if there is a way to restore a preset. I accidentally deleted one of the procedural texture presets and would like to get it back. Oops.

Thanks
  Topic: Tutorials!!
Hornsj2

Replies: 14
Views: 10801

PostForum: Grome 1, 2 - General Discussion   Posted: Tue Mar 25, 2008 7:32 pm   Subject: Great, Thank You
I have a black bar down where you say the > is but I clicked there anyway and it paused. I must have my QuickTime player configured incorrectly.

Much Appreciated,

Hornsj2
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