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  Topic: Heap corruption...
Guigui

Replies: 4
Views: 8229

PostForum: Grome 1, 2 - SDK Developer   Posted: Wed Aug 13, 2008 4:42 pm   Subject: Resolved !
Hi,

Thank you for pointing out the simple text export sample, i finally figured the problem. It was indeed a missing gCloseInterfaces on the GetTerrainZones() elements. Embarassed Didn't notice before ...
  Topic: Heap corruption...
Guigui

Replies: 4
Views: 8229

PostForum: Grome 1, 2 - SDK Developer   Posted: Wed Aug 13, 2008 2:23 pm   Subject: Heap corruption...
Hi,

I'm having a breakpoint triggered at grome's exit in the debuguee, during the core shutdown process. My plugin is indeed the culprit, but i can't pinpoint what i'm doing wrong.

It's linked t ...
  Topic: A kind of motive/logo in the center of my exported image
Guigui

Replies: 3
Views: 5431

PostForum: Grome 1, 2 - General Discussion   Posted: Mon Aug 04, 2008 7:52 am   Subject: A kind of motive/logo in the center of my exported image
Hello,
Yes I'm using the General Large Data Export plugin. I export one area by one. Each area makes 8192x8192 edges has 1023 tiles of resolution.
As options, I use raw format (I test also with png) ...
  Topic: A kind of motive/logo in the center of my exported image
Guigui

Replies: 3
Views: 5431

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Aug 01, 2008 4:25 pm   Subject: A kind of motive/logo in the center of my exported image
Hello,
When I export my zone in a .raw file (or in a .png file) I have always this "motive" (logo ?) in the center of my picture. It's always exactly the same black pixels, always in the same place i ...
  Topic: A zone which doesn't want to be unswapped
Guigui

Replies: 3
Views: 6979

PostForum: Grome 1, 2 - Bug Reporting   Posted: Thu Jul 31, 2008 10:30 am   Subject: A zone which doesn't want to be unswapped
Hi,

The zones contain a unique heightmap layer, and a unique texture layer. The last thing that I made on them is apply the texture layer.
No this is not a new project. I had some textured zones ( ...
  Topic: A zone which doesn't want to be unswapped
Guigui

Replies: 3
Views: 6979

PostForum: Grome 1, 2 - Bug Reporting   Posted: Wed Jul 30, 2008 3:19 pm   Subject: A zone which doesn't want to be unswapped
hello,

I have a bug with my scene.
Two of my zones, are swapped, and when I unswapped them, they rest swapped, and in the log, the memory buffer do not change.
I want to delete it, but I cannot d ...
  Topic: Wondering about GetTextureUVMap ...
Guigui

Replies: 7
Views: 10435

PostForum: Grome 1, 2 - SDK Developer   Posted: Mon Jul 28, 2008 1:34 pm   Subject: Wondering about GetTextureUVMap ...
Hello,

It now works like a charm, thank you !

Best regards,

Guillaume R.
  Topic: Texture's problem with a .dae in Grome
Guigui

Replies: 7
Views: 7214

PostForum: Grome 1, 2 - General Discussion   Posted: Mon Jul 28, 2008 8:36 am   Subject: Texture's problem with a .dae in Grome
Hello,
I test with the patch, and that's fine. Thanks a lot.
  Topic: Exporting 3dsMax2008 mesh into Grome
Guigui

Replies: 10
Views: 7639

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Jul 25, 2008 10:32 am   Subject: Exporting 3dsMax2008 mesh into Grome
Yes, by default, max export a non valid .dae.
I badly expressed myself, my two points are two differents solutions.

You can use ColladaMax, and at the export, you have an option to triangulate th ...
  Topic: Exporting 3dsMax2008 mesh into Grome
Guigui

Replies: 10
Views: 7639

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Jul 25, 2008 9:04 am   Subject: Exporting 3dsMax2008 mesh into Grome
Hello,

I have two solution for you, so that Grome recognize your .dae
1, you install Colladamax (it's free, just registering) http://www.feelingsoftware.com/component/option,com_docman/task,cat_vi ...
  Topic: Texture's problem with a .dae in Grome
Guigui

Replies: 7
Views: 7214

PostForum: Grome 1, 2 - General Discussion   Posted: Fri Jul 25, 2008 8:06 am   Subject: Texture's problem with a .dae in Grome
Hello,
Thank you, with a blinn, I don't have any more the "logo". But now I have my plane map by the "image not found" texture, while, my texture is in absolute path. After several test, I find that ...
  Topic: Texture's problem with a .dae in Grome
Guigui

Replies: 7
Views: 7214

PostForum: Grome 1, 2 - General Discussion   Posted: Thu Jul 24, 2008 2:26 pm   Subject: Texture's problem with a .dae in Grome
I send you an e-mail.
My texture is in a relative path, in the same folder of the .dae <init_from>./sea.dds</init_from>

Thank you
  Topic: Texture's problem with a .dae in Grome
Guigui

Replies: 7
Views: 7214

PostForum: Grome 1, 2 - General Discussion   Posted: Thu Jul 24, 2008 1:39 pm   Subject: Texture's problem with a .dae in Grome
Hello,

I want to import an object from Maya to Grome (a simple plane with a .dds texture for the moment).
I install ColladaMaya and export my plane in a .dae file. Then I use the ObjectSpawn in Gr ...
  Topic: Wondering about GetTextureUVMap ...
Guigui

Replies: 7
Views: 10435

PostForum: Grome 1, 2 - SDK Developer   Posted: Wed Jul 23, 2008 1:38 pm   Subject: Wondering about GetTextureUVMap ...
Hello,

Thank you for your quick reaction. I just installed the new version, but unfortunatly, after recompiling the plugin, it still doesn't work. I don't have much time to spend on it right now, b ...
  Topic: Wondering about GetTextureUVMap ...
Guigui

Replies: 7
Views: 10435

PostForum: Grome 1, 2 - SDK Developer   Posted: Tue Jul 22, 2008 8:12 am   Subject: Wondering about GetTextureUVMap ...
Hi,

We've been using Grome with a lot of success and satisfaction for now. Great work.

The SDK is perfect for our needs but we're facing a problem. Our goal is to merge all zone terrain layers ...
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