Author |
Message |
Topic: Loading terrain, objects, foliage. Simple pipeline? |
Flexman
Replies: 10 Views: 24584
|
Forum: Unity Posted: Mon Jan 21, 2013 10:55 pm Subject: Loading terrain, objects, foliage. Simple pipeline? |
Just to add to this thread, I've been kept busy by Adrian who has done a fantastic job being the "accuracy police". My only regret is that so much had to be left out for space, the publisher has to bu ... |
Topic: Loading terrain, objects, foliage. Simple pipeline? |
Flexman
Replies: 10 Views: 24584
|
Forum: Unity Posted: Tue Sep 04, 2012 1:17 pm Subject: Loading terrain, objects, foliage. Simple pipeline? |
I'm currently finishing the final chapter of a 150 page book on using GROME 3.1 with Unity, UDK and Ogre3D to be published by PackT later this year. The focus is more on using GROME and Unity so I was ... |
Topic: Zone combining in v3 |
Flexman
Replies: 3 Views: 14990
|
Forum: Grome 3 - General Discussion and Support Posted: Fri Jun 08, 2012 8:30 pm Subject: Zone combining in v3 |
Thanks Adrian, sound advice as always. |
Topic: Zone combining in v3 |
Flexman
Replies: 3 Views: 14990
|
Forum: Grome 3 - General Discussion and Support Posted: Fri Jun 08, 2012 2:19 pm Subject: Zone combining in v3 |
Quick question.
Supposing I have 4x4 zones but I want to overlay a single texture (a level design) over them. If I create a single zone then split using "Layer: Keep Size" then all is well. As in t ... |
Topic: Adding "skirts" to exported zones |
Flexman
Replies: 3 Views: 15185
|
Forum: Grome 3 - General Discussion and Support Posted: Fri May 18, 2012 11:20 am Subject: Adding "skirts" to exported zones |
Thank you Adrian.
Indeed my question was about exporting multiple mesh layers (for a tread-mill terrain system). Apologies for not making that clear. Thanks for the tip, looks like I might have to ... |
Topic: Adding "skirts" to exported zones |
Flexman
Replies: 3 Views: 15185
|
Forum: Grome 3 - General Discussion and Support Posted: Thu May 17, 2012 2:29 pm Subject: Adding "skirts" to exported zones |
I need to pick someone's brains.
When exporting Mesh Layers what would be a good way of adding a 'skirt' around each tile to avoid visible gaps at certain camera angles? |