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  Topic: Loading terrain, objects, foliage. Simple pipeline?
Flexman

Replies: 10
Views: 9833

PostForum: Unity   Posted: Mon Jan 21, 2013 10:55 pm   Subject: Loading terrain, objects, foliage. Simple pipeline?
Just to add to this thread, I've been kept busy by Adrian who has done a fantastic job being the "accuracy police". My only regret is that so much had to be left out for space, the publisher has to bu ...
  Topic: Loading terrain, objects, foliage. Simple pipeline?
Flexman

Replies: 10
Views: 9833

PostForum: Unity   Posted: Tue Sep 04, 2012 1:17 pm   Subject: Loading terrain, objects, foliage. Simple pipeline?
I'm currently finishing the final chapter of a 150 page book on using GROME 3.1 with Unity, UDK and Ogre3D to be published by PackT later this year. The focus is more on using GROME and Unity so I was ...
  Topic: Zone combining in v3
Flexman

Replies: 3
Views: 7525

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Jun 08, 2012 8:30 pm   Subject: Zone combining in v3
Thanks Adrian, sound advice as always.
  Topic: Zone combining in v3
Flexman

Replies: 3
Views: 7525

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Jun 08, 2012 2:19 pm   Subject: Zone combining in v3
Quick question.

Supposing I have 4x4 zones but I want to overlay a single texture (a level design) over them. If I create a single zone then split using "Layer: Keep Size" then all is well. As in t ...
  Topic: Adding "skirts" to exported zones
Flexman

Replies: 3
Views: 7756

PostForum: Grome 3 - General Discussion and Support   Posted: Fri May 18, 2012 11:20 am   Subject: Adding "skirts" to exported zones
Thank you Adrian.

Indeed my question was about exporting multiple mesh layers (for a tread-mill terrain system). Apologies for not making that clear. Thanks for the tip, looks like I might have to ...
  Topic: Adding "skirts" to exported zones
Flexman

Replies: 3
Views: 7756

PostForum: Grome 3 - General Discussion and Support   Posted: Thu May 17, 2012 2:29 pm   Subject: Adding "skirts" to exported zones
I need to pick someone's brains.

When exporting Mesh Layers what would be a good way of adding a 'skirt' around each tile to avoid visible gaps at certain camera angles?
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