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  Topic: Roads
DanStory

Replies: 15
Views: 27772

PostForum: Engines - General Discussion   Posted: Sat Dec 22, 2012 2:26 pm   Subject: Roads
Of course, it is publicly available; but as I said it hasn't been actively in developed for some time now, actually it seems the developer(s) pretty much have dropped off the face of the earth. Which ...
  Topic: Roads
DanStory

Replies: 15
Views: 27772

PostForum: Engines - General Discussion   Posted: Sat Dec 22, 2012 9:10 am   Subject: Roads
Hey,

Yes, it comes in quite handy especially for creating rough, uneven, and eroded roads and trails.

A note on this feature with the track builder tool, you are able to create additional contro ...
  Topic: Roads
DanStory

Replies: 15
Views: 27772

PostForum: Engines - General Discussion   Posted: Thu Dec 20, 2012 6:50 pm   Subject: Roads
Thanks for the video, that cleared up a few issues, and showed the features in action better.

Really the number one feature that is really only missing is being able to modify the road's surface/pr ...
  Topic: Roads
DanStory

Replies: 15
Views: 27772

PostForum: Engines - General Discussion   Posted: Thu Dec 20, 2012 5:42 pm   Subject: Roads
Thank you for the import/exporter sources and samples.

Looking through the code, and sdk docs it looks rather simplistic to get the data (other than having to deal with my little knowledge of C++ ; ...
  Topic: Roads
DanStory

Replies: 15
Views: 27772

PostForum: Engines - General Discussion   Posted: Tue Dec 18, 2012 1:40 pm   Subject: Roads
I've received them, thank you. I'll be able to look them through later in the day.

Daniel.
  Topic: Roads
DanStory

Replies: 15
Views: 27772

PostForum: Engines - General Discussion   Posted: Tue Dec 18, 2012 9:40 am   Subject: Roads
Sounds great, and I appreciate the time taken to answer my questions.

Daniel.
  Topic: Roads
DanStory

Replies: 15
Views: 27772

PostForum: Engines - General Discussion   Posted: Tue Dec 18, 2012 9:07 am   Subject: Roads
The second method of export will definitely be the best for rendering, to match grome's internal rendering as close as possible. Though the extra spline data would be great as you say for pathfinding ...
  Topic: Roads
DanStory

Replies: 15
Views: 27772

PostForum: Engines - General Discussion   Posted: Mon Dec 17, 2012 3:58 pm   Subject: Roads
I'm looking to buy Grome 3 for game development, and will be extensively using the roads feature as a major part.

I will also be using a engine not listed apart of the currently supported and will ...
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