Author |
Message |
Topic: Forum locked (for now) |
ALicu
Replies: 0 Views: 4834
|
Forum: News & Announcements Posted: Sun Jul 19, 2020 3:25 pm Subject: Forum locked (for now) |
Hello Everybody!
Forum is locked for now. We want to upgrade it soon.
For support, please contact us via email or PM.
Thank you! |
Topic: Forums status |
ALicu
Replies: 0 Views: 6720
|
Forum: News & Announcements Posted: Mon Apr 22, 2019 1:09 pm Subject: Forums status |
Many of the forums sections are now locked until we provide a new forum look and feel.
Users can post to General section here only:
http://www.quadsoftware.com/forum/viewforum.php?f=38&sid=e06 ... |
Topic: General Data Protection Regulation |
ALicu
Replies: 0 Views: 5950
|
Forum: News & Announcements Posted: Thu May 24, 2018 6:34 am Subject: General Data Protection Regulation |
Based European Union's General Data Protection Regulation, you, as an user or client of QuadSofware and its site (www.quadsoftware.com), have the right to know and control all your personal data share ... |
Topic: SDK Download issue and Maya SDK |
ALicu
Replies: 1 Views: 6777
|
Forum: Grome 3 - SDK Developer Posted: Fri Mar 09, 2018 2:57 pm Subject: SDK Download issue and Maya SDK |
Hi,
You have an option to recover your password. From the main page (http://www.quadsoftware.com/) you need to just select Recover from the left panel. Then you need to insert your user name and em ... |
Topic: hello! |
ALicu
Replies: 1 Views: 7286
|
Forum: Grome 3 - General Discussion and Support Posted: Tue Sep 26, 2017 3:19 am Subject: hello! |
Hello,
Best way to learn Grome is to look at the video tutorials :
http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor&target=Editor/tutorials_index
If you ar ... |
Topic: Unreal Development Kit |
ALicu
Replies: 42 Views: 139831
|
Forum: Unreal Development Kit (UDK) Posted: Fri Aug 11, 2017 6:44 pm Subject: Unreal Development Kit |
Hi, the following link was now fixed:
http://www.quadsoftware.com/storage/udk/ExpUDK_Grome311.zip
It should work with Grome 3.1
Kind Regards,
Adrian
Quad Software |
Topic: I want use Grome3 with UE4. |
ALicu
Replies: 1 Views: 7334
|
Forum: Grome 3 - General Discussion and Support Posted: Fri Aug 11, 2017 6:43 pm Subject: I want use Grome3 with UE4. |
Hello,
You can use Raw Importer from Grome 3.1 to import heightmaps. This is built-in with Grome setup. Just choose File -> Import -> Raw Terrain Import Plugin. Then press Help in the import ... |
Topic: Re-installed but activation not working |
ALicu
Replies: 4 Views: 13371
|
Forum: Grome 3 - General Discussion and Support Posted: Tue Dec 20, 2016 6:25 pm Subject: Re-installed but activation not working |
Hi, I do recall you had a similar issue. I may need to go back in the emails archive to find out if we had a solution back then. If the problem reappears please send me the log files (Builder/Bin32/Lo ... |
Topic: 64bit Grome crashes |
ALicu
Replies: 1 Views: 10645
|
Forum: Grome 3 - General Discussion and Support Posted: Sun Oct 30, 2016 6:27 pm Subject: 64bit Grome crashes |
Hi,
Do you have some disk utility installed (like symbolic link, network utility etc)? I do notice that 64 bit file dialog crashes when some utilities are installed.
You can also try to send me ... |
Topic: Re-installed but activation not working |
ALicu
Replies: 4 Views: 13371
|
Forum: Grome 3 - General Discussion and Support Posted: Sun Oct 30, 2016 6:26 pm Subject: Re-installed but activation not working |
Hi,
Sorry for the late response. It seems that there was something wrong with my site and I never got an email alert when a post was made.
Indeed, I do remember that you had some issues with the ... |
Topic: Grome Support and Updates |
ALicu
Replies: 3 Views: 12447
|
Forum: Grome 3 - General Discussion and Support Posted: Mon Sep 05, 2016 6:50 pm Subject: Grome Support and Updates |
I am not sure for now if there will be a version 3.2 or directly 4 (we do have some smaller new features that are tested and can go quicker into ver 3 while the main bulk needs further testing, docume ... |
Topic: Grome Support and Updates |
ALicu
Replies: 3 Views: 12447
|
Forum: Grome 3 - General Discussion and Support Posted: Tue Aug 02, 2016 6:05 pm Subject: Grome Support and Updates |
Hi,
Lately we've been busy with some customization projects (related to Grome and Graphite) and some other (unrelated) project. In the end most of the new customization features will end up in the ... |
Topic: DDS textures |
ALicu
Replies: 6 Views: 26669
|
Forum: External Formats Posted: Fri Jun 17, 2016 8:39 pm Subject: DDS textures |
Hi,
Indeed there were some projects settings (preprocessor directives) that needed to be made to make the plugin compile with visual studio 2010 or newer.
I've updated the project to work with v ... |
Topic: DDS textures |
ALicu
Replies: 6 Views: 26669
|
Forum: External Formats Posted: Tue Jun 14, 2016 7:08 am Subject: DDS textures |
Hi,
Strange that the files are missing. Thank you for pointing that. The SDK supposed to contain the entire Collada DOM library. I will check that.
To make things easier, I will also compile the ... |
Topic: DDS textures |
ALicu
Replies: 6 Views: 26669
|
Forum: External Formats Posted: Thu Jun 09, 2016 7:56 pm Subject: DDS textures |
Hi,
The function to save the images is cExpCollada::_Export_Image inside ExpCollada.cpp. It is using CopyTo function with only the file name, which is just making a copy of the file (so if the orig ... |