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  Topic: hello!
ALicu

Replies: 1
Views: 134

PostForum: Grome 3 - General Discussion and Support   Posted: Tue Sep 26, 2017 3:19 am   Subject: hello!
Hello,

Best way to learn Grome is to look at the video tutorials :
http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor&target=Editor/tutorials_index

If you ar ...
  Topic: Unreal Development Kit
ALicu

Replies: 42
Views: 69213

PostForum: Unreal Development Kit (UDK)   Posted: Fri Aug 11, 2017 6:44 pm   Subject: Unreal Development Kit
Hi, the following link was now fixed:

http://www.quadsoftware.com/storage/udk/ExpUDK_Grome311.zip

It should work with Grome 3.1

Kind Regards,
Adrian
Quad Software
  Topic: I want use Grome3 with UE4.
ALicu

Replies: 1
Views: 213

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Aug 11, 2017 6:43 pm   Subject: I want use Grome3 with UE4.
Hello,

You can use Raw Importer from Grome 3.1 to import heightmaps. This is built-in with Grome setup. Just choose File -> Import -> Raw Terrain Import Plugin. Then press Help in the import ...
  Topic: Re-installed but activation not working
ALicu

Replies: 4
Views: 1832

PostForum: Grome 3 - General Discussion and Support   Posted: Tue Dec 20, 2016 6:25 pm   Subject: Re-installed but activation not working
Hi, I do recall you had a similar issue. I may need to go back in the emails archive to find out if we had a solution back then. If the problem reappears please send me the log files (Builder/Bin32/Lo ...
  Topic: 64bit Grome crashes
ALicu

Replies: 1
Views: 3384

PostForum: Grome 3 - General Discussion and Support   Posted: Sun Oct 30, 2016 6:27 pm   Subject: 64bit Grome crashes
Hi,

Do you have some disk utility installed (like symbolic link, network utility etc)? I do notice that 64 bit file dialog crashes when some utilities are installed.

You can also try to send me ...
  Topic: Re-installed but activation not working
ALicu

Replies: 4
Views: 1832

PostForum: Grome 3 - General Discussion and Support   Posted: Sun Oct 30, 2016 6:26 pm   Subject: Re-installed but activation not working
Hi,

Sorry for the late response. It seems that there was something wrong with my site and I never got an email alert when a post was made.

Indeed, I do remember that you had some issues with the ...
  Topic: Grome Support and Updates
ALicu

Replies: 3
Views: 2531

PostForum: Grome 3 - General Discussion and Support   Posted: Mon Sep 05, 2016 6:50 pm   Subject: Grome Support and Updates
I am not sure for now if there will be a version 3.2 or directly 4 (we do have some smaller new features that are tested and can go quicker into ver 3 while the main bulk needs further testing, docume ...
  Topic: Grome Support and Updates
ALicu

Replies: 3
Views: 2531

PostForum: Grome 3 - General Discussion and Support   Posted: Tue Aug 02, 2016 6:05 pm   Subject: Grome Support and Updates
Hi,

Lately we've been busy with some customization projects (related to Grome and Graphite) and some other (unrelated) project. In the end most of the new customization features will end up in the ...
  Topic: DDS textures
ALicu

Replies: 6
Views: 10895

PostForum: External Formats   Posted: Fri Jun 17, 2016 8:39 pm   Subject: DDS textures
Hi,

Indeed there were some projects settings (preprocessor directives) that needed to be made to make the plugin compile with visual studio 2010 or newer.

I've updated the project to work with v ...
  Topic: DDS textures
ALicu

Replies: 6
Views: 10895

PostForum: External Formats   Posted: Tue Jun 14, 2016 7:08 am   Subject: DDS textures
Hi,

Strange that the files are missing. Thank you for pointing that. The SDK supposed to contain the entire Collada DOM library. I will check that.

To make things easier, I will also compile the ...
  Topic: DDS textures
ALicu

Replies: 6
Views: 10895

PostForum: External Formats   Posted: Thu Jun 09, 2016 7:56 pm   Subject: DDS textures
Hi,

The function to save the images is cExpCollada::_Export_Image inside ExpCollada.cpp. It is using CopyTo function with only the file name, which is just making a copy of the file (so if the orig ...
  Topic: Windows 10 supported?
ALicu

Replies: 1
Views: 3835

PostForum: Grome 3 - General Discussion and Support   Posted: Fri Mar 11, 2016 7:26 am   Subject: Windows 10 supported?
Hi, yes Grome works on Windows 10. Usually you don't need a new license file, but different user rights may create a different hardware ID so a new license file. In this case just contact me with the ...
  Topic: DDS textures
ALicu

Replies: 6
Views: 10895

PostForum: External Formats   Posted: Sun Sep 20, 2015 11:07 am   Subject: DDS textures
Hi,

If you are referring to Grome Collada exporter, this saves the images as png and not DDS. You do have the source code of the collada exporter (SDK/Publis/Plugins/Collada/ExpCollada) and you can ...
  Topic: Single Texture to Mutiple Terrain Zones
ALicu

Replies: 2
Views: 5333

PostForum: Grome 3 - General Discussion and Support   Posted: Wed Sep 02, 2015 10:21 am   Subject: Single Texture to Mutiple Terrain Zones
Hi,

For this task one way is to use one of the image importers. For example, the geotiff importer (from main menu File -> Import and choose GeoTIFF Terrain Import plug-in). From the plugin you c ...
  Topic: collada
ALicu

Replies: 7
Views: 8348

PostForum: External Formats   Posted: Fri Feb 20, 2015 8:42 am   Subject: collada
Hi, there is no immediate plan to support Bigworld engine via a standard plugin. But we do offer the Grome SDK with each license so you can create your own export / import plugins. I am more than happ ...
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