Support for Engines December 21, 2009, Quad Software announces its commitment to 3rd party engine support by the extension of “Grome For Engines” program with new additions. Ogre3D is the first to be launched today and it will be followed shortly by UDK (Unreal Development Kit) and 3D Game Studio. More information on the dedicated webpage and forums.
Graphite Renderer Launched ! June 30, 2009, Quad Software announces the availability of Graphite renderer.
For more information go to the product home page.
Graphite is a high-performance outdoor rendering middleware suitable for rendering large terrain surfaces, water and vegetation layers. The library is designed to be quickly integrated into any engine or application using DirectX9 or DirectX10 rendering API for Window PC platform. The renderer is 100% compatible with Grome modeler application but can be modified to accept input from various data sources.
"Excellent support. Whatever function we need I could get it done in time" Hakkyu Kim, CEO
IMC Games Co., Ltd.,
"When we met Grome and Graphite, our productivity improved beyond our expectation" Ju Heon Lee CEO
Pseudoware Co., Ltd.
Grome 2.0 Released ! June 18, 2009, Quad Software announces Grome 2.0.
For more information about Grome go to the product home page.
Grome is a professional level editor used by game studios
for XBox360, Playstation3
and PC titles. Clients like Ubisoft, Eidos, Saab Avionics are using Grome in
their
production pipelines.
Refer to the testimonials page for details.
"Grome has improved our Blazing Angels 2 development process in terms of speed and visual realism" Motataianu Alexandru
Lead Graphic Artist
Blazing Angels 2, Ubisoft
"Creating gorgeous environments that will impress your clients and users is just a matter of minutes" Henrik Hedlund
Saab Bofors Dynamics
"Having Grome makes our design process so easy it seems almost illegal" Richard Throgmorton
Lead Level Designer
Frantic Games